Head of Curriculum Update
Science, Technology, Engineering, The Arts and Mathematics (STEAM)
STEAM touches every aspect of our lives, from our smartphones to the technologies that enable us to explore the world around us and outer space. It also drives innovation in our fast-changing global economy.
To succeed in this environment, and for Queensland to continue to prosper into the future, our students need a strong foundation in STEAM. The STEAM strategy aligns with Advancing education: An action plan for education in Queensland. The strategy is further complimented by #codingcounts which focuses on coding and robotics in Queensland schools. Our students need to be at the cutting edge of innovation to enable them to become the technology architects of the future.
Dayboro State School is exploring ways to enhance STEAM and coding opportunities in our curriculum. Our Makerspace allows students to explore STEAM activities and problem solving based on individual interest and the professional development and coaching opportunities undertaken by our teaching staff helps to expand their own knowledge, ability to innovate and confidence to inspire our students. Our networking with Bray Park SHS and Pine Rivers SHS is also building capacity across all our schools. To learn more about the state schools' STEAM strategy, view the STEM ‘Schools of the Future’ animation(YouTube video).
Through participation in STEAM opportunities, children learn skills like:
- Collaboration - working with a group to achieve shared goals
- Creativity- new ways of solving problems and developing new ideas
- Critical Thinking- making a decision or forming an opinion by exploring various ideas and sources of information
- Communication- listening and sharing ideas effectively using a variety of tools, such as media and technology
Further information can be found at https://starportal.edu.au/what-is-stem
Regards, Linda Smith
HOC